v0.31 release (v0.30 public release)


Hi folks!

“I think it’s time”, Flamie and I thought, deciding to return to our usual schedule after a month of binging Baldur’s Gate. Yes, it’s true, I’m not going to try to hide it or be ashamed of it - we spent almost all month playing Baldur’s Gate 3 together. Its release date being moved up a month was a major surprise to our schedule, but the game completely sucking both of us in was an even bigger surprise. Still, that doesn’t mean we haven’t done anything at all! First of all, we have the new 0.31 update! Three new scenes with specific fetishes. Rich dialogue and mid-scene edits, just the way you like it. No new announcements and almost no WIP materials this time - all of our energy went towards seducing Shadowheart (And Astarion). Secondly, Flamie did a lot of work on optimizing Dirty Deeds both right after release and throughout August, maintaining the site, the login mechanism and the API and fixing in-game bugs. New content always gets the limelight, so this time I’d like to share some info about the technical work that usually stays hidden behind the scenes.

As you might know, Luna in the Tavern is a web game. It runs on Flamie’s custom engine, which was developed alongside the main game and has gone through many iterations. That means we have complete control over every in-game process, but at the same time we have less canned solutions we could use compared to other engines. We re-create some of the usual functions from scratch, but on the other hand, if we want to adapt the game to another site, we don’t need to use external services, and electron builds work on every platform.

But beyond what the player sees, there’s the back-end - the server-side part of the game that interacts with Patreon through its interface - its API. There are even different parts of the back-end that communicate with each other, but that’s getting very technical. Our back-end was simple at first, capable only of the necessary basics. It was enough, but there was a growing need to take it more seriously to gain access to new ways of controlling the game and its metrics, which would improve the game itself. Our new project, Luna: Dirty Deeds uses a big new back-end and is, essentially, a testbed for it. There were bugs, of course, and the post-release period was dedicated to finding and fixing them. But thanks to the new admin interface and tools, we can monitor an extended and expanded log of the common problems users experience. Besides that, the game will no longer freeze at a certain frame - we figured out that it could happen due to a slow or spiking internet connection - now content pre-loading is even more precise. Don’t forget that your feedback really helps us track such bugs and improve our games for all players.

That’s it for now. Hopefully, the updates are going to come out faster, because we’re going to alternate between Dirty Deeds and Tavern. Thank you very much for subscribing! You really help us make new content and improve what we already have!

Files

Luna-in-the-tavern-WINDOWS.zip 403 MB
Sep 26, 2023
Luna-in-the-tavern-MAC.zip 406 MB
Sep 26, 2023
Luna-in-the-tavern-LINUX.zip 407 MB
Sep 26, 2023
Luna-in-the-tavern-WINDOWS-x86-32BIT.zip 400 MB
Sep 26, 2023

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